Live
A modern web application featuring real-time data synchronization and advanced UI animations. Built with performance and accessibility in mind.
Stack
Profile
I'm a fullstack engineer creating software for the love of the game.
I've been coding for 5 years as hobby and 2 years professionally.
Core stack
Stats
Age
25
Gender
Male
Status
Open
Languages
🇬🇧 / 🇩🇪
Experience
Komma-D (1.5 years)
Multi-tenant NextJS / DevOps / LLM-Chatbots
ASAP (0.5 years)
Image Detection / Kotlin App
eSolutions (0.5 years)
Internal Tooling / Go / Angular
Location
Region
Bavaria, Germany
Local time
Selected project archive. This is a mix of work projects, client builds, and personal projects I made to chase ideas, sharpen my craft, or see if a rough thought could become something real.
Outside work, this is the part of the UI where my brain actually reloads.
Chainsaw Man // Evangelion // Steins;Gate
From psychological thrillers to mind-bending sci-fi, I'm drawn to stories that challenge perception and explore the human condition. There's something about Japanese animation that captures emotion in ways live-action rarely does.
"I need to think of a good quote here."
Elden Ring // Dark Souls 3 // League of Legends // Valorant // NieR: Automata
I gravitate towards games with deep lore, punishing difficulty, and meaningful choices. FromSoftware titles taught me patience; competitive games taught me that tilting is never the answer (still learning).
"A corpse should be left well alone."
Urban exploration // Night rides // Long distance
Nothing clears the mind like a midnight ride through empty streets. It's where most of my best ideas emerge-somewhere between the rhythm of pedaling and the blur of city lights.
Character design // Environment art // Fan art
A creative outlet that balances my technical work. I enjoy the meditative process of rendering-translating ideas from imagination to screen, one brush stroke at a time.
Roleplay // Character building
There's nothing quite like collaborative storytelling around a table. As a forever DM, I craft worlds, weave narratives, and watch players make choices I never anticipated. It's improv theater meets tactical combat meets collective imagination.
"Roll for initiative."